SKYFORGE Has Landed On Xbox One, But Will It Fail Too?

Recently, Xbox One has received the “gift” of an MMORPG that PC has had for a while, and PS4 was endowed with earlier this year. Of course, I am talking about the beautiful mess that is Skyforge.

Skyforge may seem like your average MMO at first, but it lacks a lot of the things that make it immersive like WOW, Neverwinter or FFXIV.

For starters, the areas that you explore are mostly linear missions that take you through a semi-story line that really isn’t engaging. To get to the actual story, you will have to open your menu and intuitively navigate to a menu that plays much like a chapter book.

However, there are a lot of great things about this game that are worth talking about:
-The artwork and detail are fantastic.
-The class system is interesting and different.
-Skill rotation is extremely important to DPS.
-Boss fights, and hell the end game content, are EXTREMELY difficult.

But that is where the good ends.

Like any free-to-play game, it runs on a system of in-game currency for real world money. Basically pay to win. I would say pay to progress, but progression means higher power level, and so you win a hell of a lot faster.

Also, the loot system and how you actually power up have a learning curve. I am all for using my brain, but not for something that should be clear cut so you can focus on being the best POS you can possibly be.

On PS4 this game has all but died. Yes, yes there are still a decent amount of players who inhabit the servers, but there hasn’t been any growth and the popularity has slowly dwindled down to forgotten numbers.

But hey, give the game a try, I know I did. And honestly I had a ton of fun. For me, hitting that wall of “pay some real money or keep farming for a month to move forward,” was where I called it quits.


One comment

  • think of a boring game, Skyforge is terrible boring, estreme repetitive you have to do the same missions over and over again in bastions … worse the missions who player complete killing the last boss change of level (prestige) along with the players but the monsters with same level (prestige) that the player are much more stronger tha player, everything to force the player to spend lots of real money in game to become stronger, I played a month and do notget more than 30.000 of might, being that whales buy lots of stimulants and arrive in a week to 1,000,000 very bad, the auto balance in pvp is a joke useless if game scale your level* players with more might are much more strong and kill you in one hit, same in group misisons you join with 30.000 game lie showing for ou 650.000 might but when you try to give one hit in any single mob inside you see how you are weak and thats whales with 1.000.000 give one hit in thats mobs, worst game play experience ever, only smart Russians trying to earn easy money


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